Desired Features for an Advanced Gun
These are the features that I want to have present in an advanced gun/sensor setup. To qualify for the advanced gun/sensor catagory, the setup must be transfering digital data over the IR beam and must have sound.
- Base features
- 100 hit points
- 3 classes of weapons doing 10, 15, and 25 hit points respectively
- Near miss detection, taking off one hit point
- Cannot hit yourself
- Classes of weapons have 6(12), 6(20), and 5(40) magazines(rounds per magazine)
- Different noises for different number of hits (less than ten, ten to twenty, twenty to thirty, thirty to fifty, fifty to eighty, eighty to one hundred) along with dead sound
- Gun deactavates with death
- When hit, gun deactavates for time proportional to hit value
- Hit rate of five acceptances per second
- Configuration options
- Hit points from 1-255. 0 is infinite
- Shields, both one time and regenerative, from 1-255 points
- Magazines(round per magazine) range from 1-255 with 0 being infinite
- Regeneration of shielding/hits at variable rate
- Fully variable hits done for each weapon from 1-254 with 255 being instant kill
- Stun setting for a weapon
- Med-kits that can restor health and shields
- Adjustable delay between hits
