Scenario 1

Split into four teams (red, blue, yellow, purple). Four teams are to go to the four corners of the playing field. At the sound of the whistle, teams are to start playing. Team with the most players (or last team standing) at the end of the 25 minutes time limit wins.

Scenario 2

Split into two teams, blue team (a few of the better players), and the red team (everyone else). Give blue players 9 hits and good weapons. Give red team 3 hits and bad weapons. Red team has 1 minute to escape. Blue team must hunt down and kill all of the red team (or as many as possible). All red team members have 3 hits. The red team is not acutally a team, as each member will be playing for himself (on the red team, every man for himself). Each red team member wins if he is still standing. Blue team wins if they kill 3/4 of the red team.
Time limit 25 minutes.

Scenario 3

Split into two equal teams, Red and Blue. Each team is to have one player deemed the leader. Leader has 4 hits. All other players have 9 hits. First team to kill the other team's leader wins.
No time limit.

Scanario 4

Split into two teams. Blue team goes to rhodedendrums. Red team is to assult them. Red team wins if they kill more of the opposing team's players than are killed. Same for Blue.
Time limit 25.

Scenario 5

Split into two teams, the Blue team (a few better players), and the Red team (everyone else). Blue team goes to the top of the hill. Blue team members have 9 hits, and two resets. The Red team has 2 hits, but infinite resets. Red team must, however, go to a specified location far away from the hill to receive these resets. Blue team must hold the hill for 15 minutes. At the end of 15 minutes the game is over.

Scenario 6

Split into two teams, Red and Blue. One team is to start at one side of the playing field and proceed to the other side.
The other team is to start on the opposite side of the field and proceed to the first team's starting point.
Two teams should meet in the middle and a skirmish should commence. Red team starts at top of the trail and proceed down the trail. Blue team starts at the bottom of the trail and proceed up it. Two team should meet it the middle. Restrict playing field to reasonable area.
Time limit 25 minutes.

Scenario 7

Split into two teams. Have one team start out at one side of the field, and the other start out on the other side. Each team should be in pairs. Let one team in each minute. Have one team start out on the road. Have the other team start out on top of the hill.
Time limit 25 minutes.

Scenario 8

Two equal teams. Each team has a leader. Teams try to kill the other team's leader. Leader can/cannot reset people.

Scenario 9

Two teams. Split teams into pairs. Let one pair in every 60 seconds.

Scenario 10

Place a flag at a place on the field. Split into two teams. Each team has infinite resets, but they must go to their team's flag to get them. Team with the most number of players by the flag at the end of the twenty minute time limit wins.

Scenario 11

Split into two teams. Each team has a flag. Each team has infinite resets, but they must go back to their flag to get them. Each team has a "reset counter." Each time that someone resets, they must add one to this counter. Team with the fewest resets at the end of the 20 minute time limit wins.

Scenario 12

Split into two teams. Each team has a flag. Each team has infinite resets. Put the two flags at opposite ends of the playing field. Each team tries to push the other team farther away from their flag. The team that has the most territory at the end of the 20 minute time limit wins.

Scenario 13

Split into two teams. Give one team a flag and an extra vest. That team is to protect the flag and vest. Give the other team a flag. Both teams can get resets at their flags. If deemed necessary, give one team a hit value handicap. Attacking team tries to destroy the defending team's vest. The defending team's vest must be by the flag. The flag must be visible from a ways a way. Time limit 20 minutes.

Scenario 14

Split into two teams. Give one team (red) all of the machine guns and heavy weaponry. Give the other team (blue) as bad guns as possible. Red team has 9 hits, blue team has 4. Blue team must hide in the yard, or either of the pine forests. These are the only areas in which the blue team members are allowed to go during this scenario. Red team members can go wherever they want. Red team starts out on short cut. Blue team has two minutes to scatter. Red team has to kill all of the players on blue team in 15 minutes. Blue team's members play only for themselves - anyone standing at the end of the time limit wins. Blue team players are allowed to attack other blue team members if it increases their chances of survival. Red team wins if they kill all of blue team. A blue team member wins if they are still standing at the end of the game.

Scenario 15

Two equal teams. Give each team a flag. Each team has infinite resets. Teams are to plant their flags at the ends of the playing fields. Each team is not to know what the other team's flag's color is. When the game is started, each team is to attempt to find out what color the opponent's flag is. If someone finds out what color the flag is, they must go back to their own flag with the information. At this point, the game is over. If someone has seen which color the flag is, they may not tell anyone else what color it is. If they are killed attempting to return to their flag, they must "forget" which color the flag is and do everything over again.

Scenario 16

Team 1 begins at the pond. Their goal is to make it to the top of the trail in twenty five minutes. Team 2 deploys around the trail and attempts to stop the first team from making it to the top. Team 1 has to get seventyfive percent of their remaining players to the top by the end of the time limit to win. Team 2 has five hits while team 1 has nine.

Scenario 17

Bounty hunters scenario. Split into two teams. One small team is the bounty hunters. Give them good weapons. The other team is the hunted people, who are large in number, and lightly armed. Give the bounty hunters 9 hits. Give the hunted people three lives of two hits each. Each of the hunted people has a ribbon for each of his lives. The bounty hunters try to kill the hunted people and get more ribbons than any other bounty hunter. When a hunted person gets tagged out, he will give his ribbon to the bounty hunter. Then he will reset himself and give himself the appropriate number of hits with the bounty hunter watching to make sure that he does not cheet. The bounty hunter (and any others in the vicinity) must then give that person thirty seconds to get away. Hunted people win if there are any of them left at the end of the time limit.
Time limit 25 minutes.